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Item List

Spellbooks

Spellbooks were introduced in the game on Update 8.2, they behave as much as an ordinary shield, as well as giving additional bonuses to increase the magician's magic level. They can only be placed in the shield slot in your Inventory.

Spellbooks can be held with just one hand, and used in place of the shield. In comparison with normal shields, the spellbook has a much lower defense, which makes it less attractive for solo hunts, but very useful when you have a team, where mages don't take hits.

To increase the defense of spellbooks, many players use a weapon that can be either a Sword, an Axe or a Club with a good attack and light, that has some defense modifier (Defense bonus).

The spellbook that offers the greatest defense is the Shoulder Plate , with 26. There are four spellbooks that are tied for the ML bonus item: the Spellbook of Ancient Arcana, Umbral Master Spellbook, Spirit Guide and Book of Lies, they give +4 to your ML when equipped.

As the Umbral Master Spellbook offers protection against various types of damage, it is considered the best spellbook for mages in the game.

It's possible to customize with magically-shielded shield maker and with upgrade token.

There are 19 spellbooks in the game.

Name
[sort]
Img Level
[sort]
Voc
[sort]
Slots
[sort]
Def
[sort]
Bonus
[sort]
Protect
[sort]
Weight
[sort]
Spellbook of vigilance 130 sorcerers and druids 0 20 +3 magic points protection earth +3%, fire -3% 27 oz.
Depth scutum 120 sorcerers and druids 1 25 +2 magic points none 30 oz.
Spellbook of ancient arcana 150 sorcerers and druids 0 19 +4 magic points protection death +5% 25 oz.
Brain in a jar 180 sorcerers and druids 1 19 +3 magic points protection earth +7% 27 oz.
Arboreal tome 400 druids 1 22 +5 magic points, healing magic level +1, ice magic level +1 protection physical +4%, energy +6% 23 oz.
Umbral master spellbook 250 sorcerers and druids 1 20 +4 magic points protection energy +5%, earth +5%, fire +5%, ice +5% 30 oz.
Wooden spellbook 80 sorcerers and druids 1 16 +2 magic points protection earth +5% 12 oz.
Spellbook of enlightenment 30 sorcerers and druids 1 18 +1 magic points none 19.5 oz.
Spellbook of warding 40 all 1 22 +1 magic points none 21 oz.
Osyluth spellbook 350 sorcerers and druids 1 20 +4 magic points protection energy +5%, earth +5%, fire +5%, ice +5% 30 oz.
Spellbook 0 all 1 14 none none 18 oz.
Lion spellbook 220 sorcerers and druids 1 20 +4 magic points protection physical +3%, ice +7% 25 oz.
Eldritch folio 300 sorcerers 1 21 magic level +4, death magic level +1, magic shield capacity +80 and 8% protection earth +6% 28 oz.
Eldritch tome 300 druids 1 21 magic level +4, earth magic level +1, magic shield capacity +80 and 8% protection fire +6% 26 oz.
Crude umbral spellbook 75 sorcerers and druids 0 14 +1 magic points protection energy +2%, earth +2%, fire +2%, ice +2% 40 oz.
Spellbook of mind control 50 sorcerers and druids 0 16 +2 magic points none 24.5 oz.
Umbral spellbook 150 sorcerers and druids 1 16 +2 magic points protection energy +3%, earth +3%, fire +3%, ice +3% 35 oz.
Spellbook of lost souls 60 sorcerers and druids 0 20 +2 magic points none 25.6 oz.
Book of lies 150 druids and sorcerers 1 18 +4 magic points none 24 oz.
Spellbook of dark mysteries 80 sorcerers and druids 0 16 +3 magic points none 28.5 oz.
Shoulder plate 180 sorcerers and druids 1 26 +3 magic points protection physical +4%, earth +6% 35 oz.
Snake god's wristguard 100 sorcerers and druids 0 14 +3 magic points none 28 oz.
Spirit guide 180 sorcerers and druids 1 17 +4 magic points protection energy +6% 18 oz.
Arcanomancer folio 400 sorcerers 1 22 +5 magic points, energy magic level +1, fire magic level +1 protection physical +3%, fire +8% 26 oz.


Unline Items
Body Equipaments
These items serve to defend your character, they have varying levels of defense. A complete set of equipment, also known as a set, consists of a helmet, armor, a shield or a spellbook, a boot and pants.
Necklace Helmets Backpacks
Rings Armors Shields
Claws Legs Spellbooks
Dolls and Bears Boots Quivers

Weapons
Every character needs to have a weapon, be it one-handed or two-handed, here follows the list with all of them.
Axes Clubs Swords Daggers
Rods wands Distances Ammunitions


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