Underground Online
Item List

Wands

Wands are used only by Sorcerers when equipped in the weapon slot in your Inventory, they do damage and consume a small amount of mana. Druids cannot use Wands, they use Rods, with the exception of Elemental Wand.

Wands are used with only one hand, can be equipped with a shield or Spellbook and fire every turn.

Wands have different attack distances, varying between 3 and 5 SQM.

Wands do magic damage from Death, Fire or Energy depending on the Wand. The player must be aware, since some creatures are immune or have a high resistance to these types of damage.

Some Wands offer an attribute that gives a small increase in the skill of magic level or resistance to any magic damage.

Wands can be customized with brutal weapon maker and upgrade tokens.

Name [sort] Img Atk [sort] Range [sort] Slots [sort] Type [sort] Level [sort] Bonus [sort] Protection [sort]
Grand sanguine coil 52 6 2 none 600 +12 critical hit damage, +2 life leech amount, +1 mana leech amount, +5 magic points, fire magic level +1 protection earth +7%
Sanguine coil 52 6 2 none 600 +12 critical hit damage, +2 life leech amount, +1 mana leech amount, +5 magic points, fire magic level +1 protection earth +7%
Morshabaal's staff 60 6 3 physical 500 +9 critical hit damage, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount, +5 magic points none
Magic staff 55 4 3 physical 450 none none
Renegade staff 56 5 3 fire 450 +3 magic points none
Helios wand 59 6 3 energy 400 +9 critical hit damage, +4 magic points none
Zelo's staff 59 6 3 death 400 +9 critical hit damage, +100 life leech chance, +5 life leech amount, +4 magic points, boost death +3% none
Enhanced ornate staff 59 6 3 physical 400 +9 critical hit damage, +100 life leech chance, +5 life leech amount, +4 magic points, boost physical +3%, perfect shot +50 at range 4 none
Midas staff 59 6 3 holy 400 +9 critical hit damage, +4 magic points none
Winter warlock staff 59 6 3 ice 400 +9 critical hit damage, +4 magic points none
Soultainter 57 6 2 death 400 +9 critical hit damage, +5 magic points protection death +12%
Reforged carnifes staff 59 6 3 fire 400 +9 critical hit damage, +4 magic points none
Elemental wand 56 5 2 earth 350 +5 magic points none
Elemental wand 56 5 2 energy 350 +5 magic points none
Elemental wand 56 5 2 death 350 +5 magic points none
Elemental wand 56 5 2 fire 350 +5 magic points none
Osyluth staff 53 5 2 death 350 +3 magic points none
Elemental wand 56 5 2 ice 350 +5 magic points none
Elemental wand 56 5 2 holy 350 +5 magic points none
Carnifes staff 58 5 3 fire 320 +7 critical hit damage, +3 magic points none
Bazir staff 55 4 3 physical 320 +3 magic points none
Ashfalor wand 55 4 3 energy 320 +3 magic points none
Tafariel staff 55 4 3 physical 320 +3 magic points none
Infernatil wand 55 4 3 fire 320 +3 magic points none
Falcon wand 54 5 2 energy 300 +3 magic points protection fire +8%
Lion wand 52 4 2 ice 270 +100 life leech chance, +18 life leech amount, +2 magic points none
Cobra wand 52 4 2 energy 270 +35 critical hit damage, +2 magic points none
Gilded eldritch wand 56 4 2 fire 250 magic level +2, fire magic level +1, perfect shot +65 at range 4 protection energy +4%
Wand of mayhem 0 3 3 energy 250 none none
Umbral master staff 53 5 2 holy 250 +3 magic points none
Naga wand 52 6 2 energy 250 +2 magic points, energy magic level +2 none
Eldritch wand 56 4 2 fire 250 magic level +2, fire magic level +1, perfect shot +65 at range 4 protection energy +4%
Apocalypse staff 55 4 3 death 240 +3 magic points none
Deepling fork 53 5 2 ice 230 +25 critical hit damage, +2 magic points protection holy +8%
Wand of destruction 50 4 2 energy 200 +1 magic points none
Deepling ceremonial dagger 48 6 2 ice 180 +2 magic points protection earth +5%
Jungle wand 51 4 2 earth 150 +1 magic points none
Umbral staff 51 5 2 holy 120 +2 magic points none
Heroes staff 48 5 2 holy 100 +1 magic points none
Wand of remedy 0 3 3 energy 100 none none
Wand of carving 0 3 3 energy 100 none none
Magician's staff 50 4 2 energy 95 none none
Dream blossom staff 48 4 2 energy 80 +1 magic points none
Crude umbral staff 49 5 2 holy 75 +1 magic points none
Rift staff 46 4 3 earth 70 none none
Ferumbras' staff 20 3 0 energy 65 none none
Wand of everblazing 45 4 0 fire 65 +1 magic points none
Wand of defiance 45 4 0 energy 65 +1 magic points none
Wand of voodoo 41 3 2 death 42 none none
Wand of darkness 0 4 0 death 41 +35 critical hit damage, +2 magic points none
Shimmer wand 42 4 0 energy 40 none none
Wand of dimensions 42 3 0 death 37 none none
Wand of starstorm 38 3 2 energy 37 none none
Wand of inferno 35 3 0 fire 33 none none
Wand of cosmic energy 28 3 0 energy 26 none none
Wand of draconia 32 3 2 fire 22 none none
Wand of decay 28 3 0 death 19 none none
Wand of dragonbreath 26 3 2 fire 13 none none
Wand of vortex 21 3 0 energy 7 none none
Chiller 0 3 0 ice 1 none none
Scorcher 0 3 0 fire 1 none none
Ornate carving wand 5 1 0 none 0 none none
Valuable carving wand 5 1 0 none 0 none none
Ornate remedy wand 5 1 0 none 0 none none
Valuable remedy wand 5 1 0 none 0 none none
Plain remedy wand 5 1 0 none 0 none none
Ornate mayhem wand 5 1 0 none 0 none none
Valuable mayhem wand 5 1 0 none 0 none none
Plain mayhem wand 5 1 0 none 0 none none
Energized limb 52 5 2 fire 0 +2 magic points protection energy +10%
Plain carving wand 5 1 0 none 0 none none
Ferumbras' staff 20 4 0 energy 0 +1 magic points none


Unline Items
Body Equipaments
These items serve to defend your character, they have varying levels of defense. A complete set of equipment, also known as a set, consists of a helmet, armor, a shield or a spellbook, a boot and pants.
Necklace Helmets Backpacks
Rings Armors Shields
Claws Legs Spellbooks
Dolls and Bears Boots Quivers

Weapons
Every character needs to have a weapon, be it one-handed or two-handed, here follows the list with all of them.
Axes Clubs Swords Daggers
Rods wands Distances Ammunitions


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