Wands are used only by Sorcerers when equipped in the weapon slot in your Inventory, they do damage and consume a small amount of mana. Druids cannot use Wands, they use Rods, with the exception of Elemental Wand.
Wands are used with only one hand, can be equipped with a shield or Spellbook and fire every turn.
Wands have different attack distances, varying between 3 and 5 SQM.
Wands do magic damage from Death, Fire or Energy depending on the Wand. The player must be aware, since some creatures are immune or have a high resistance to these types of damage.
Some Wands offer an attribute that gives a small increase in the skill of magic level or resistance to any magic damage.
Wands can be customized with brutal weapon maker and upgrade tokens.
+12 critical hit damage, +2 life leech amount, +1 mana leech amount, +5 magic points, fire magic level +1
protection earth +7%
Sanguine coil
52
6
2
none
600
+12 critical hit damage, +2 life leech amount, +1 mana leech amount, +5 magic points, fire magic level +1
protection earth +7%
Morshabaal's staff
60
6
3
physical
500
+9 critical hit damage, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount, +5 magic points
none
Magic staff
55
4
3
physical
450
none
none
Renegade staff
56
5
3
fire
450
+3 magic points
none
Helios wand
59
6
3
energy
400
+9 critical hit damage, +4 magic points
none
Zelo's staff
59
6
3
death
400
+9 critical hit damage, +100 life leech chance, +5 life leech amount, +4 magic points, boost death +3%
none
Enhanced ornate staff
59
6
3
physical
400
+9 critical hit damage, +100 life leech chance, +5 life leech amount, +4 magic points, boost physical +3%, perfect shot +50 at range 4
none
Midas staff
59
6
3
holy
400
+9 critical hit damage, +4 magic points
none
Winter warlock staff
59
6
3
ice
400
+9 critical hit damage, +4 magic points
none
Soultainter
57
6
2
death
400
+9 critical hit damage, +5 magic points
protection death +12%
Reforged carnifes staff
59
6
3
fire
400
+9 critical hit damage, +4 magic points
none
Elemental wand
56
5
2
earth
350
+5 magic points
none
Elemental wand
56
5
2
energy
350
+5 magic points
none
Elemental wand
56
5
2
death
350
+5 magic points
none
Elemental wand
56
5
2
fire
350
+5 magic points
none
Osyluth staff
53
5
2
death
350
+3 magic points
none
Elemental wand
56
5
2
ice
350
+5 magic points
none
Elemental wand
56
5
2
holy
350
+5 magic points
none
Carnifes staff
58
5
3
fire
320
+7 critical hit damage, +3 magic points
none
Bazir staff
55
4
3
physical
320
+3 magic points
none
Ashfalor wand
55
4
3
energy
320
+3 magic points
none
Tafariel staff
55
4
3
physical
320
+3 magic points
none
Infernatil wand
55
4
3
fire
320
+3 magic points
none
Falcon wand
54
5
2
energy
300
+3 magic points
protection fire +8%
Lion wand
52
4
2
ice
270
+100 life leech chance, +18 life leech amount, +2 magic points
none
Cobra wand
52
4
2
energy
270
+35 critical hit damage, +2 magic points
none
Gilded eldritch wand
56
4
2
fire
250
magic level +2, fire magic level +1, perfect shot +65 at range 4
protection energy +4%
Wand of mayhem
0
3
3
energy
250
none
none
Umbral master staff
53
5
2
holy
250
+3 magic points
none
Naga wand
52
6
2
energy
250
+2 magic points, energy magic level +2
none
Eldritch wand
56
4
2
fire
250
magic level +2, fire magic level +1, perfect shot +65 at range 4
protection energy +4%
Apocalypse staff
55
4
3
death
240
+3 magic points
none
Deepling fork
53
5
2
ice
230
+25 critical hit damage, +2 magic points
protection holy +8%
Wand of destruction
50
4
2
energy
200
+1 magic points
none
Deepling ceremonial dagger
48
6
2
ice
180
+2 magic points
protection earth +5%
Jungle wand
51
4
2
earth
150
+1 magic points
none
Umbral staff
51
5
2
holy
120
+2 magic points
none
Heroes staff
48
5
2
holy
100
+1 magic points
none
Wand of remedy
0
3
3
energy
100
none
none
Wand of carving
0
3
3
energy
100
none
none
Magician's staff
50
4
2
energy
95
none
none
Dream blossom staff
48
4
2
energy
80
+1 magic points
none
Crude umbral staff
49
5
2
holy
75
+1 magic points
none
Rift staff
46
4
3
earth
70
none
none
Ferumbras' staff
20
3
0
energy
65
none
none
Wand of everblazing
45
4
0
fire
65
+1 magic points
none
Wand of defiance
45
4
0
energy
65
+1 magic points
none
Wand of voodoo
41
3
2
death
42
none
none
Wand of darkness
0
4
0
death
41
+35 critical hit damage, +2 magic points
none
Shimmer wand
42
4
0
energy
40
none
none
Wand of dimensions
42
3
0
death
37
none
none
Wand of starstorm
38
3
2
energy
37
none
none
Wand of inferno
35
3
0
fire
33
none
none
Wand of cosmic energy
28
3
0
energy
26
none
none
Wand of draconia
32
3
2
fire
22
none
none
Wand of decay
28
3
0
death
19
none
none
Wand of dragonbreath
26
3
2
fire
13
none
none
Wand of vortex
21
3
0
energy
7
none
none
Chiller
0
3
0
ice
1
none
none
Scorcher
0
3
0
fire
1
none
none
Ornate carving wand
5
1
0
none
0
none
none
Valuable carving wand
5
1
0
none
0
none
none
Ornate remedy wand
5
1
0
none
0
none
none
Valuable remedy wand
5
1
0
none
0
none
none
Plain remedy wand
5
1
0
none
0
none
none
Ornate mayhem wand
5
1
0
none
0
none
none
Valuable mayhem wand
5
1
0
none
0
none
none
Plain mayhem wand
5
1
0
none
0
none
none
Energized limb
52
5
2
fire
0
+2 magic points
protection energy +10%
Plain carving wand
5
1
0
none
0
none
none
Ferumbras' staff
20
4
0
energy
0
+1 magic points
none
Unline Items
Body Equipaments
These items serve to defend your character, they have varying levels of defense. A complete set of equipment, also known as a set, consists of a helmet, armor, a shield or a spellbook, a boot and pants.