They are mostly cheaper than other types of weapons, with the exception of the strongest clubs which, for being boss loot, cost a lot of money. In addition, they are the heaviest weapons in the game. These items can be placed in the weapon slot in your Inventory.
Some clubs can be enchanted. This ability gives the clubs a small magical damage from a particular element.
There are currently 174 known clubs (including the enchanted versions). It is possible to customize with brutal weapon maker increasing up to +150% of your attack speed changing from 1 hit every 2 seconds to 1 hit every 0.80 seconds and with upgrade token.
The club of greatest attack (not enchanted) known is the Carnifes Club, with 58 attack.
Two-handed clubs in addition to having the best attacks also has a system that increases its damage by +30%, to compensate for the lack of shield.
+5 club fighting, +6 life leech amount, +3 mana leech amount
0
one
Stomper
100
Knights
51
20
0
2
none
none
two
Snake god's sceptre
82
48
29
3
2
none
none
one
Life preserver
15
27
19
2
2
none
none
one
Demonbone
80
48
38
-2
2
none
none
one
Dragonbone staff
30
35
18
0
2
none
none
one
Prismatic hammer
200
Knights
52
30
0
2
none
none
one
Onyx flail
65
45
18
0
2
none
none
one
Ornate mace
90
49
24
0
2
none
none
one
Cranial basher
0
44
20
-2
2
none
none
one
Skullcrusher
85
Knights
51
20
0
2
none
none
two
Orcish maul
0
42
18
0
2
none
none
two
Queen's sceptre
55
43
19
0
2
none
none
one
Crystal mace
0
38
16
1
2
none
none
one
Arcane staff
75
50
30
0
2
none
none
two
Clerical mace
0
28
15
1
2
none
none
one
Skull staff
30
36
12
1
2
none
none
one
Tafariel hammer
320
Knights
56
33
3
2
+3 club fighting
protection death +7%
one
Thunder hammer
85
49
35
1
2
none
none
one
Soulcrusher
400
Knights
6+46
33
3
2
+5 club fighting, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount
none
one
Bazir hammer
320
Knights
56
33
3
2
+3 club fighting
protection death +7%
one
Infernatil hammer
320
Knights
15+40
33
0
2
+4 club fighting
protection fire +12%
one
Renegade hammer
450
Knights
56
33
3
2
+3 club fighting
protection holy +7%
one
Verminor hammer
320
Knights
15+40
33
0
2
+4 club fighting
protection earth +12%
one
Osyluth hammer
350
Knights
52
30
3
2
+1 club fighting
none
one
Lion hammer
270
Knights
8+44
31
2
2
+3 club fighting
none
one
Hammer of pumin
320
Knights
15+40
33
0
2
+4 club fighting
protection ice +12%
one
Gilded eldritch warmace
270
Knights
6+50
33
0
2
club fighting +3, cleave 3%
none
two
Naga club
300
Knights
52
31
3
2
+3 club fighting
none
one
Eldritch warmace
270
Knights
6+50
33
0
2
club fighting +3, cleave 3%
none
two
Jungle flail
150
Knights
52
31
0
2
none
none
two
Sanguine cudgel
600
Knights
8+46
32
3
2
+5 club fighting, +6 life leech amount, +3 mana leech amount
0
one
Sulphurous demonbone
80
46
40
-1
2
none
protection fire +3%
one
Cobra club
220
Knights
8+44
29
2
2
+2 club fighting
none
one
Resizer
230
Knights
11+46
33
0
2
+2 club fighting
none
two
Energized demonbone
80
46
40
-1
2
none
protection energy +3%
one
Unliving demonbone
80
46
40
-1
2
none
protection death +3%
one
Falcon mace
300
Knights
11+41
33
3
2
+3 club fighting
protection energy +7%
one
Rotten demonbone
80
46
40
-1
2
none
protection earth +3%
one
Mortal mace
220
Knights
8+44
27
2
2
+2 club fighting
none
one
Mace of destruction
200
Knights
50
30
0
2
+1 club fighting
none
one
Hammer of destruction
200
Knights
53
29
0
3
+2 club fighting
none
two
Zelo's hammer
400
Knights
10+49
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, boost death +3%
none
two
Helios hammer
400
Knight
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Morshabaal's hammer
500
Knight
60
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount
none
two
Mace of carving
100
Knights
50
30
0
3
none
none
one
Midas hammer
400
Knight
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
two
Enhanced ornate mace
400
Knights
59
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, cleave +6%
none
two
Spiked squelcher
30
Knights
41
21
0
3
none
none
two
War hammer
0
45
10
0
3
none
none
two
Soulmaimer
400
Knights
10+47
35
0
3
+5 club fighting, +9 critical hit damage
none
two
Hammer of wrath
65
Knights
48
12
0
3
none
none
two
Heavy mace
70
Knights
49
15
0
3
none
none
two
Abyss hammer
60
Knights
47
21
0
3
none
none
two
Lunar staff
30
40
25
0
3
none
none
two
Amber staff
40
43
25
0
3
none
none
two
Mace of mayhem
100
Knights
50
30
0
3
none
none
one
Grand sanguine bludgeon
600
Knights
8+50
35
0
3
+5 club fighting, +12 critical hit damage, +6 life leech amount, +3 mana leech amount
0
two
Mace of remedy
100
Knights
50
30
0
3
none
none
one
Hammer of mayhem
100
Knights
53
30
0
3
none
none
two
Carnifes hammer
320
Knights
58
33
3
3
+3 club fighting, +7 critical hit damage
none
one
Hammer of remedy
100
Knights
53
30
0
3
none
none
two
Reforged carnifes hammer
400
Knights
59
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Winter warden hammer
400
Knights
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Sanguine bludgeon
600
Knights
8+50
35
0
3
+5 club fighting, +12 critical hit damage
0
two
Hammer of carving
100
Knights
53
30
0
3
none
none
two
Unline Items
Body Equipaments
These items serve to defend your character, they have varying levels of defense. A complete set of equipment, also known as a set, consists of a helmet, armor, a shield or a spellbook, a boot and pants.