They are mostly cheaper than other types of weapons, with the exception of the strongest clubs which, for being boss loot, cost a lot of money. In addition, they are the heaviest weapons in the game. These items can be placed in the weapon slot in your Inventory.
Some clubs can be enchanted. This ability gives the clubs a small magical damage from a particular element.
There are currently 174 known clubs (including the enchanted versions). It is possible to customize with brutal weapon maker increasing up to +150% of your attack speed changing from 1 hit every 2 seconds to 1 hit every 0.80 seconds and with upgrade token.
The club of greatest attack (not enchanted) known is the Carnifes Club, with 58 attack.
Two-handed clubs in addition to having the best attacks also has a system that increases its damage by +30%, to compensate for the lack of shield.
+5 club fighting, +6 life leech amount, +3 mana leech amount
0
one
Maimer
150
51
32
0
1
none
none
one
Dark trinity mace
0
51
32
-1
0
none
none
one
Grand sanguine cudgel
600
Knights
8+46
32
3
2
+5 club fighting, +6 life leech amount, +3 mana leech amount
0
one
Tafariel hammer
320
Knights
56
33
3
2
+3 club fighting
protection death +7%
one
Verminor hammer
320
Knights
15+40
33
0
2
+4 club fighting
protection earth +12%
one
Hammer of pumin
320
Knights
15+40
33
0
2
+4 club fighting
protection ice +12%
one
Infernatil hammer
320
Knights
15+40
33
0
2
+4 club fighting
protection fire +12%
one
Carnifes hammer
320
Knights
58
33
3
3
+3 club fighting, +7 critical hit damage
none
one
Renegade hammer
450
Knights
56
33
3
2
+3 club fighting
protection holy +7%
one
Falcon mace
300
Knights
11+41
33
3
2
+3 club fighting
protection energy +7%
one
Eldritch warmace
270
Knights
6+50
33
0
2
club fighting +3, cleave 3%
none
two
Soulcrusher
400
Knights
6+46
33
3
2
+5 club fighting, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount
none
one
Gilded eldritch warmace
270
Knights
6+50
33
0
2
club fighting +3, cleave 3%
none
two
Bazir hammer
320
Knights
56
33
3
2
+3 club fighting
protection death +7%
one
Resizer
230
Knights
11+46
33
0
2
+2 club fighting
none
two
Umbral master hammer
250
55
34
0
2
+3 club fighting
none
two
Enhanced ornate mace
400
Knights
59
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, cleave +6%
none
two
Zelo's hammer
400
Knights
10+49
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, boost death +3%
none
two
Helios hammer
400
Knight
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Reforged carnifes hammer
400
Knights
59
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Winter warden hammer
400
Knights
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
one
Morshabaal's hammer
500
Knight
60
34
4
3
+4 club fighting, +9 critical hit damage, +100 life leech chance, +5 life leech amount, +100 mana leech chance, +3 mana leech amount
none
two
Midas hammer
400
Knight
10+49
34
4
3
+4 club fighting, +9 critical hit damage
none
two
Sanguine bludgeon
600
Knights
8+50
35
0
3
+5 club fighting, +12 critical hit damage
0
two
Grand sanguine bludgeon
600
Knights
8+50
35
0
3
+5 club fighting, +12 critical hit damage, +6 life leech amount, +3 mana leech amount
0
two
Thunder hammer
85
49
35
1
2
none
none
one
Soulmaimer
400
Knights
10+47
35
0
3
+5 club fighting, +9 critical hit damage
none
two
Hammer of prophecy
0
52
35
0
0
none
none
two
Demonbone
80
48
38
-2
2
none
none
one
Rotten demonbone
80
46
40
-1
2
none
protection earth +3%
one
Energized demonbone
80
46
40
-1
2
none
protection energy +3%
one
Sulphurous demonbone
80
46
40
-1
2
none
protection fire +3%
one
Unliving demonbone
80
46
40
-1
2
none
protection death +3%
one
Unline Items
Body Equipaments
These items serve to defend your character, they have varying levels of defense. A complete set of equipment, also known as a set, consists of a helmet, armor, a shield or a spellbook, a boot and pants.