Underground Online
Technical Maintenance Work

We had to reset the Unline World in the state of June 03, 19:36 BR TIME losing about 25 minutes of progress today. Items Reflection have been disabled for code improvement.

Posted on 3 Jun 2023 - 20:06

Technical Maintenance Work

We had to reset the Unline World in the state of June 02, 00:35 BR TIME losing about 30 minutes of progress today.

Posted on 2 Jun 2023 - 06:06

Bestiary & Charms

The Bestiary is the collection of knowledge acquired by your character about Tibia's Creatures, which are sorted in different Classes. Initially, every creature and the creature class itself will be displayed as silhouettes. You can gain information about creatures and thereby unlock and complete their Bestiary entries. The Bestiary can be opened with command !bestiary.

To unlock an entry, you will have to kill its corresponding creature. The first kill will open the entry and reveal the creature's name, sprite and its difficulty level. A kill counter will show you the required amount of kills to unlock more information. To increase your kill counter, there are two requirements:

  • You have to deal damage to the creature (but you don't have to be the player dealing the most damage to it).
  • You need to have dealt damage to the creature within the last 5 minutes before its death. That is, damaging a creature and having someone else kill it 6 minutes later (or even just 5 minutes and 1 second later) does not increase your kill counter.

How often you have to kill a creature to unlock more of its details is based on the creature's difficulty. The difficulty also determines the amount of Charm Points that you are going to receive once you have completed an entry. Once you have unlocked the final stage of a creature, you will be able to attach one of your unlocked Charms to it.

Difficulty Rarity Required Kills to Unlock Charm Points Number of Creatures
First deatil stage Second deatail stage Final deatail stage
Harmless
(e.g. cat, dog)
Ordinary 5 10 25 1 10
Very Rare 2 3 5 5 1
Trivial
(e.g. skunk, goblin)
Ordinary 10 100 250 5 40
Very Rare 2 3 5 10 2
Easy
(e.g. crab, gozzler)
Ordinary 25 250 500 15 144
Very Rare 2 3 5 30 9
Medium
(e.g. orc berserker, moohtant)
Ordinary 50 500 1000 25 263
Very Rare 2 3 5 50 20
Hard
(e.g. elder wyrm, orewalker)
Ordinary 100 1000 2500 50 131
Very Rare 2 3 5 100 0
Challenging
(e.g. infernal demon, brachiodemon)
Ordinary 200 2000 5000 100 20
Very Rare 2 3 5 200 0
Achievement.gif When you fully unlock some creature, you gain the Achievement "Hunting Permit".
Achievement.gif By fully unlocking 10 creatures from the easy level you get the Achievement "Little Adventure".
Achievement.gif By fully unlocking 100 creatures from the easy level you get the Achievement "Little Big Adventure".
Achievement.gif Fully unlocking 10 mid-level creatures earns the Achievement "Contender".
Achievement.gif Fully unlocking 100 mid-level creatures earns the Achievement "Serious Contender".
Achievement.gif By fully unlocking 10 hard level creatures you get the Achievement "Skilled Hunter".
Achievement.gif By fully unlocking 100 hard level creatures you get the Achievement "Master Hunter".

Charms are bonus effects that need to be unlocked with Charm Points. An unlocked charm can only be assigned to a completed creature entry and will provide you with a bonus against the corresponding creature.

While assigning a charm to an entry is free of charge, you will have to pay a gold fee if you want to detach the charm from the entry again. The required amount of gold is equal to your character's level multiplied by 100. For example, a level 140 character must pay 140 x 100 = 14,000 gold to detach a charm. Charms can be opened with command !charms.

A creature entry can only have one charm assigned at a time. Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.

A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.

Charms can be offensive, defensive or passive. Offensive and defensive charms have a 10% chance of being activated when dealing or taking damage, respectively. Passive charms are always active (but are still limited to the selected creature), and the charms Scavenge and Gut increase your success/loot rate similar to how the Prey System works.

Based on the number of creatures currently in the Bestiary, a total of 19,190 Charm Points can be obtained in game. Players that fully unlock all creatures in the bestiary will receive the Executioner character title. It costs 17,400 Charm Points to unlock all available Charms.


Name Type Effect Charm Points Cost
Adrenaline Burst Defensive Bursts of adrenaline enhance your reflexes with a certain chance after you get hit and let you move faster for 10 seconds. 500
Bless Passive Blesses you and reduces skill and xp loss by 10% when killed by the chosen creature. 800
Cleanse Defensive Cleanses you from within with a certain chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it. 700
Cripple Offensive Cripples the creature with a certain chance and paralyses it for 10 seconds. 500
Curse Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Death Damage once. 900
Divine Wrath Offensive Trigger on a certain creature and deals 5% of its initial hit points as Holy Damage once. 1500
Dodge Defensive Dodges an attack with a certain chance without taking any damage at all. 600
Enflame Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Fire Damage once. 1000
Freeze Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Ice Damage once. 800
Gut Passive Gutting the creature yields 20% more creature products. 800
Low Blow Passive Adds 8% critical hit chance to attacks with critical hit weapons. 2000
Numb Defensive Numbs the creature with a certain chance after its attack and paralyses the creature for 10 seconds. 500
Parry Defensive Any damage taken is reflected to the aggressor with a certain chance. 1000
Poison Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Earth Damage once. 600
Scavenge Passive Enhances your chances to successfully skin/dust a skinnable/dustable creature. 800
Vampiric Embrace Passive Adds 4% Life Leech to attacks if wearing equipment that provides life leech. 1500
Void's Call Passive Adds 2% Mana Leech to attacks if wearing equipment that provides mana leech. 1500
Wound Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Physical Damage once. 600
Zap Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Energy Damage once. 800

Posted on 25 May 2023 - 01:05

Ferumbras !

Stay tuned!
Ferumbras prepares for his triumphant and vengeful return against Unline and the edron wizards who have imprisoned him in the tower. Zoltan realizes the Ferumbras movement and recruits his best wizards to protect world. Now it is possible to have the chance to get the Ferumbras Puppet Doll.


Posted on 20 May 2023 - 00:05

Demon's Lullaby

You have bested Ferumbras, fought your way through the depths of Zarganash. Your body is covered with countless battle scars and there are rumours that you practically live in the Secret Library. Everyone in town knows your name and even the towncryer is telling stories about your heroic deeds? You must be a tough hero! But have you ever passed the hardest challenge of all...? Have you ever taken care of a baby?

Once again, a stressed out demon mother needs help. She is looking for voluntary babysitters to help her with her swarm of babies.

Today, the world event "Demon's Lullaby" starts again. Time for you to prove your courage and your babysitting skills. Travel to the Jakundaf Desert and offer your help to the overworked demon mother. But be warned, even though the babies are cute, they are still demons. Seize your opportunity, since their mother will only entrust you with one of her babies once. So you better give your best to cater to the numerous whims the demon baby may have. Get your baby in time in order to be able to show that you can handle any task the baby throws at you. It will probably not always be easy to satisfy a crying demon baby but if you manage this challenge and return the cute little rascal cheerfully to its mommy you will receive an adorable reward.

In addition, if your game world returns enough satisfied babies to the demon mother until May 14, server save, she will reward the world with an experience bonus of 50% until May 21.


Posted on 7 May 2023 - 00:05

Referrefal System

Invite your friends or even advertise on any social networks and earn free transferable coins for every time a referral makes a donation! The system will always reward you 10% of the total donated value REGARDLESS OF THE VALUE!

Example: one of your referrals buys 1000 coins, the system will automatically add to your account 10% of 1000, which would be 100 free coins!

Did you like it? Get your code from the account management and send it out to as many people as you can (your code is unique). The referred person will only need to fill in the reference code field of his/her registration with your code.

Account Management


Reference Field




The more people, the more likely you are to get free Coins.


Posted on 2 May 2023 - 13:05

Ferumbras !

Stay tuned!
Ferumbras prepares for his triumphant and vengeful return against Unline and the edron wizards who have imprisoned him in the tower. Zoltan realizes the Ferumbras movement and recruits his best wizards to protect world. Now it is possible to have the chance to get the Ferumbras Puppet Doll.


Posted on 20 Apr 2023 - 00:04

Bosses Heart's

With today's Server Save, you can now use hearts of the bosses to upgrade some items, when using a heart the following abilities can be improved:

  • Item Abilities:
    • Armor, Defense, Attack, Attack Element, Speed and Hit Chance.
  • Item Skills:
    • Magic Level, Fist, Club, Sword, Axe, Distance, Shield, Fishing, Critical Damage, Life Leech Chance, Life Leech Damage, Mana Leech Chance, Mana Leech Damage and Reflection Damage.
  • Item Protections:
    • Physical, Energy, Earth, Fire, Ice, Holy, Death and Purple Damage.
  • Item Boosts:
    • Physical, Energy, Earth, Fire, Ice, Holy, Death, Purple Damage and Healing.
    When using a heart in the item two situations can happen:
    • The Boss heart was still strong and can be used in the 'ITEM NAME'. - upgrade successfully.
    • The Boss heart was damaged and cannot be used in the 'ITEM NAME'. - upgrade failed and broken heart.
    The hearts that can be used and what items can be used on so far are:

    Ashfalor's heart
    • Can be used in Ashfalor's equipaments and Ornamented Quiver.
    Bazir's heart
    • Can be used in Bazir's equipaments.
    Infernatil's heart
    • Can be used in Infernatil's equipaments and Fiery Quiver.
    Verminor's heart
    • Can be used in Verminor's equipaments and Dragon Quiver.
    Tafariel's heart
    • Can be used in Tafariel's equipaments and Furred Leather Quiver.
    Pumin's heart
    • Can be used in Pumin's equipaments and Imperial Quiver.
    Apocalypse's heart
    • Can be used in Apocalypse's equipaments and Deadly Quiver.
    Horsemen of Apocalypse's heart's
    • Can be used in Osyluth's equipaments.
    Morgaroth's heart
    • Can be used in Carnife's equipaments.
    Mujina King's heart
    • Can be used in Heroes's equipaments and Majestic Quiver.
    Relinquisher's heart
    • Can be used in Darksteel equipaments.
    Jotunn's heart
    • Can be used in Renegade's equipaments and Strong Quiver.
    Morshabaal's heart
    • Can be used in Morshabaal's equipaments.
    You can remove hearts from items with Maker Remove.

    Posted on 17 Apr 2023 - 00:04

    Full Moon

    Today the full moon will gain a strange impact on the island of Grimvale. From 12 Apr until 15 Apr there's a high chance of this raid to be triggered in late-night hours. A new armor was added Onyx Dread Armor.
     
    The small forest there seems darker, filled with nightly howls.
    Something powerful and strange has started to move on Grimvale!
    Grimvale drowns in werecreatures as the full moon reaches its apex and ancient evil returns.

    Posted on 12 Apr 2023 - 00:04

    Fixes and Changes

    With today's server save, we have made the following changes:

  • The formula for the Strong Ethereal Spear (exori gran con) spell has been revised and corrected like tibia rl, the same was done in Shootout (exori gran gran con) since it uses the same formula.
  • Shootout (exori gran gran con) had the cooldown reduced from 60 seconds to 32 seconds, mana cost reduced from 50% to only 220 and the delay of each attack from 0.5 seconds to 0.3 seconds.
  • Powerfull Strike(critical) of Imbuement System will go back to being 35% to 50%.
  • The weapon damage boost from Upgrade Token is again +5% each instead of +2% each.
  • Items that have Mana and Life leech chance bonus had the skills chance as before from 10% to 100%.

  • Note that this year we didn't have vocations adjustments and that more adjustments could happen, reminding everyone that this is the server based on tibia rl, we must keep some original formulas for the health of the server.

    Posted on 9 Apr 2023 - 00:04

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