Underground Online
Unline · Player versus Player
The Predator Ladder
Every kill leaves a mark. Climb from Prey to Perfect Predator.

Behind every fight, a hidden rating measures exactly how dangerous you are in real player-versus-player combat — and forges it into a 15-tier predator ladder, from helpless Prey to the legendary Perfect Predator.

This is pure PvP: only real fights against other players move your rating — monsters and bosses do nothing for it. Climb high enough and your title follows you everywhere: your character look, the !rank command, and the website leaderboard.

» See the live PvP Rank Ladder

The Apex — limited crowns
Perfect Predator
The apex of the food chain
Top 3
accounts only
Harbinger
Heralds of the end
Top 10
accounts
Overlord
Tyrants of the field
Top 30
accounts

These three crowns are not a number you can grind to — they are limited seats, one per account, so you can never fill the throne room with your own alts. And they fade a little every day: an elite who stops fighting will slip, and someone hungrier takes the throne.

The Climb — rating to reach
12
Deathstalker
4,550 rating
11
Manslayer
4,000 rating
10
Alpha
3,500 rating
9
Nightmare
3,050 rating
8
Beast
2,650 rating
7
Bloodhound
2,300 rating
6
Ravager
2,000 rating
5
Predator
1,750 rating
4
Stalker
1,525 rating
3
Hunter
1,325 rating
2
Stray
1,150 rating
1
Prey
1,000 rating
How your rating moves
  • Win and you rise; die and you fall. Kill another ranked player to gain rating; get killed and you lose some. Fall far enough and you drop a rank — nothing is permanent.
  • Even fights pay fairly. Beating an opponent of your own strength is worth around +16. Slaying someone rated higher pays more; stomping someone far below pays little, sometimes nothing.
  • Punch above your weight. Taking down a player of a higher level than you earns a bonus — the underdog gets the glory.
  • Team play stays rewarding. When several killers bring a target down, the gain is split between them by damage dealt, and dying costs less than a clean solo kill would have earned — group play is never a trap.
  • It has to be a real fight. A one-sided execution where the victim never fought back earns nothing — no feeding the ladder.
Combatant vs. Civilian

Civilian

Outside the war. Never gains or loses rank, and gives no PvP reward when killed. The default — if you are not interested, the ladder does not touch you.

Combatant

Opt in with !combatant (attacking another player flags you too). From then on, only Combatant-vs-Combatant kills move the ladder. You can retire to Civilian once your rating has settled back at the base.

A Predator’s Instincts — earned by climbing
Hunter’s Eye
Your Find Person reads a ranked enemy far better than anyone else: exact distance, what they are fighting, and how many other predators stand with them — sharper with every rank.
Sixth Sense
Feel enemies prowling off your screen — a quiet radar marking their direction in your view, plus the !sense command. It widens and sharpens as you rise, even sensing hunters in the shadows.
You Are Hunted
The instant a rival searches for your location, a warning flashes across your screen. Rise high enough and it even names the hunter on your trail.
Spoils of the Hunt
  • Stolen experience. You tear away a slice of the experience your victim loses on death — the higher your rank, the bigger the bite.
  • Predator Tokens. Account-bound tokens you spend in the rank shop with !rankshop.
  • Bounties. Go on a killing streak and a price grows on your head; whoever finally brings you down collects it in tokens and experience. Hunt the hunters.
Where to check your rank
!rank!rank Name!rankshop!sense

Your title also rides along in your character look for everyone to see, and the full live ladder lives on the website leaderboard.

The ladder has anti-abuse protections in place to keep the competition fair. Fight honestly, climb high, and try not to become someone else’s trophy.
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