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Paladin Spells

Started by Mickey, Jul 31, 2022, 04:53 PM

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Mickey

With the damage reduction that was taken, the physical damage is very little  and the paladin depends on 100% of his skills and his hit is a chance that can not do damage, in order to fix that I would like to suggest modifying the spell " Expose Weakness Spear" increasing the damage generated to all monsters by 30% for 20 seconds or modify the "Sharpshooter" by removing the healing and paralysis penalty.

In the same way, ammunition damage could be modified without having to use soul, since to hunt normally soul regenerates too slowly.

They are only suggestions, it would have to be tested and modified, but the paladin needs a change to be able to face monster hunting areas, He cant use protection makers like magically or double force, besides not being able to imbue the quiver of protections, I think giving him a little more damage to be able to hunt and clean would help him a lot to be able to compare himself to the other vocations

keebler

#1
QuoteThe paladin needs a change to be able to face monster hunting areas, He cant use protection makers like magically or double force, besides not being able to imbue the quiver of protections, I think giving him a little more damage to be able to hunt and clean would help him a lot to be able to compare himself to the other vocations.

I honestly dont think so. Damage for paladins isn't really an issue. We have Xbows for bossing and bows with diamond arrows for mobbing. I do agree "Sharpshooter" should get fixed (just the support spell aspect).

But as far as being able to do damage paladins do have enough health to survive, enough healing to effectively hunt basically wherever, and our clear speeds while not as efficient as mages/druids can be supplemented with runes. If you compare paladins to any of the other vocations, paladins are supposed to be all rounders, we do less damage than casters (mage/druid) but we have 2 times more health than them (being able to tank more mobs on health alone), We outdps and heal Gladiators, and we can kite easily which eliminates the need for protection makers.

More damage wouldn't be a solution, because we have something that has the highest base damage in the game (Soul Xbow+ Spectral bolts are 87 attack, notwithstanding the Gaia Xbow which is 11 atk which would be 89 attack*).

*Only thing that has higher raw attack than this would be a thief with double daggers, but they have less than half of a paladins HP.





That being said, WTB more damage for paladins.

LVR

Of course they have more HP than druids and mages, but don't compare that mages have up to 5 slots to imbue protection, add to that the 30% shield reduction, I agree that the penalty should be removed when using the "Sharpshooter".

Cachero

Sharpshooter is meant to be like that, high reward/cost, you get a 40% increase from your base distance skills. I believe the damage dealt by snipers is pretty high already and their survivability is pretty good too.

LVR

but for mages it is the same, increase your skill, "adeta res " 5% less and without penalty, if so, lower that 5% for the "sharpshooter" and remove the penalty    ::)  ???  ::)  ???

vizzzcera

Before the changes to the vocations of February of this year, the Sharpshooter was not like the one from RL, I don't remember exactly what it did, but I have offered as a solution that they bring that spell back, but not from Sharpshooter, but as a new spell

Final Warning

I dont think paladins need more damage, this is a vocation that is already considered strong.